An official army family and MWR Site

Due to maintenance Skeet, Trap, Archery and Axe Throwing will be closed temporarily.

We will notify patrons once the facility re-opens via web and social media @FortCampbellMWR.

Skeet & Archery Ranges

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Fort Campbell Outdoor Recreation Brochure (.pdf)
 

Types of Ranges
  • Three Skeet Fields
  • Two Trap Fields (Shared with Skeet Fields)
  • One Five Stand Field
  • Archery Range - Six (6) Lanes up to 160 feet with five (5) Brickwall Systems.
Rates and Fees

Trap & Skeet and 5 Stand Fees are per Round of 25

  Category Trap & Skeet 5 Stand Shotgun
Rental
  Adult $5 $7 $10
  Youth
(age 10-16)
$4.50 $7 $10

Archery Fees

  Type Fee
  Daily $5
  Yearly Pass $65
  Bow Rental $10

 

Range Regulations

Fort Campbell MWR
Skeet and Trap

 SAFETY REGULATIONS AND PROCEDURES

1.  New shooters must make themselves known to range personnel for orientation on safety and range procedures.

2.  Children under the age of 16 will be accompanied by a parent and under control at all times.

3.  All shooters must wear safety glasses and hearing protection when on range

4.  Spectators and personnel waiting to shoot are not allowed forward of club house area (small children are spectators). 

5.  Only regulation Skeet and Trap will be shot.

6.  No more than five (5) shooters on a squad.

7.  Load weapons only on shooting stations.

8.  Keep loaded weapons pointed down range at all times.

9.  All shots will be fired from stations only.

10.  On Stations 1 thru 7, never load more than two (2) shells.  On Station 8, load one (1) shell at a time.

11.  Empty weapons will be carried with action open at all times.

12.  Empty shells will not be retrieved until the round is completed and range is cleared.  All empty shells and litter will be picked up.

13.  All shooters must be alert when on range.  Anyone can call “CEASE FIRE” or “HOLD” when an unsafe act is observed.

Printable PDF

Fort Campbell MWR
Archery

 SAFETY REGULATIONS AND PROCEDURES

1.  New archers must make themselves known to facility personnel for orientation on safety and field procedures.

2.  Listen carefully to commands given by MWR Staff / Range Safety Officer (RSO).
- “Clear to Fire” – you can nock the arrow at the firing line and shoot the target.
- “All Clear – Retrieve Your Arrows” – you can go down range and retrieve arrows.
- ANYONE can call “CEASE FIRE” or “HOLD” in an emergency.  DO NOT release an arrow.      Safely relax the bow arm and wait for additional commands.

3.  Do not retrieve anything in front of the shooting line (even if it is within reach) until you hear the ALL CLEAR command.

4.  Do not nock or draw an arrow unless you are at the shooting line and unless MWR Staff / RSO has given everyone the command CLEAR TO FIRE.

5.  Never cross the firing line until the ALL CLEAR command has been announced.

6.  Always use field points at this Archery Range.  Broadheads or Blunts are not allowed.

7.  Never approach the shooting line without inspecting your equipment for damage.

8.  Never run while retrieving your arrows; you could hurt yourself with an arrow lodged in the ground or fail to stop in time and hurt yourself with the arrows lodged in the target.

9.  Make sure no one is standing immediately behind you when pulling out an arrow from the target as you could accidentally hurt them when forcefully pulling the arrow out.

10.  If an arrow travels too far and lands behind the Arrow Stop, make sure MWR Staff / RSO / Other Shooters are aware of this before you retrieve the arrow as you may not be visible to others on the range.

11.  Under no circumstances should an arrow be shot at an angle greater than that necessary to reach the target.

12.  Do not shoot any arrows beyond the left and right limits.

Printable PDF

Weapons Registration

All personnel (including but not limited to Active Duty, Retired, National Guard, and Reserve military and their Family members; Department of Defense employees and their Family members; and Civilians who are not affiliated with Fort Campbell) who desire to maintain, frequently use, or transport a privately owned weapon on this installation will register the weapon(s) with DES.

Registration of the weapon does not replace or relieve individuals of their responsibility to comply with applicable federal, state, and local laws regarding possession, purchase, sale, transfer, and transport of weapons.

All firearms brought onto the installation will be registered with the DES, VISITOR CONTROL CENTER (VCC). Weapons to be registered are NOT TO be brought to the T.C. Freeman (Gate 4) or Gate 7 Visitor Control Centers or Building 94C (Town Center). Only the form bill of sale or other documentation indicating the make, model, and serial number is necessary.

Firearms Registration Form - Printable PDF  (Print, Complete and Submit)

(Note: Firearms will not be transported inside the VCC building.)

Please address all questions regarding weapon registration at +1 (270)798-5047.

Weapons Transportation

All firearms must be declared upon entry onto Fort Campbell and Weapons Registration Permit verified when entering the access control point (gate).

If you are declaring a firearm at the point of entry, all personnel will pull directly to the guard booth for processing.

All firearms must be unloaded and properly stored. Privately owned firearms carried in vehicle will be secured in the trunk. For vehicles without a trunk, firearms will be encased in a container.

Carrying concealed personal firearms on Fort Campbell is strictly prohibited. State concealed weapons permits are not recognized or honored on the installation.

Please address all questions regarding weapon transportation at +1 (270)798-5047 or +1 (270)798-5047.

Frequently Asked Questions
  Question Answer
 

What is Skeet Shooting?

Skeet Shooting is a recreational and competitive activity where participants, using shotguns, attempt to break clay targets mechanically flung into the air from two trap houses (high and low) at high speed from a variety of angles or eight (8) stations.

A round of skeet consists of 25 targets, with 17 shot as singles and 8 as doubles. The first miss is repeated immediately and is called an option. If no targets are missed during the round, the last or 25th target is shot at the last station, low house 8. The shooting sequence is as follows:

•Stations 1 and 2: High house single; Low house single; High house/Low house pair

•Stations 3, 4, and 5: High house single; Low house single

•Stations 6 and 7: High house single; Low house single; Low house/High house pair

•Station 8: High house single; Low house single

Skeet is shot in squads of up to five shooters. They move from station to station around the half moon, ending up in the center, at the end of the round.

 

What is Trap Shooting?

In Trap Shooting, the targets are launched from a single "bunker" or machine, generally away from the shooter.

 

What is Five Stand?

Five Stand is a shotgun sport played with 1 to 5 shooters with five linear stations. Each station has a menu of 5 targets, players shoot at 5 targets from the first station then rotate to the next stand, where they find a new menu of 5 targets. Shooter(s) will continue rotating until they have shot through all five stands. Best out of 25 targets shot wins.

 

Can Civilians use Skeet/Archery Range?

Yes, the ranges are open to Active Duty and Families, Retirees, and Civilians. Active Duty patrons have priority.

 

Does Skeet/Archery Range rent shotguns or bows?

Skeet - Yes, we offer a variety of over/under shotguns ranging from .410 Caliber to 12 Gauge.

Archery - Yes, we have recurve and compound bows.

 

Can I bring my child to the range?

Yes, but they have to be under your supervision at all times. We recommend ages 9 and up for participation in shotgun activities.

 

Can I bring my own targets to the range?

Skeet - No, our machines are already loaded with our clay targets.

Archery - Yes, paper targets or 3D targets. We have both.

 

Can I fire my .410 Shell Pistol on the Skeet Range?

No, only shotguns are authorized for playing skeet.

 

Can I bring my own ammunition to shoot?

Yes, as long as the shot size is between 7 1/2 to 9.

 

Rentals


Shotgun Rental $10

  Shotgun Description Caliber
  Browning Citori O/U Shotgun 12ga
  Browning Citori O/U Shotgun 20ga
  Browning Citori O/U Shotgun 28ga
  Browning Citori O/U Shotgun .410 Caliber

Bow Rental $10

  Bow Description Pull Weight
  Genesis Recurve Bows 35#
  Genesis Recurve Bows 25#
  PSE Predator Compound Bow 60#
  Childrens Compound Bows 10-15#

 

Retail

Retail Items Include:
12, 20, 28 & 410 Ammunition
Powder, Wads, Primers, Shells, Shot & Shooting Accessories
Soda, Water, Candy Bars & Snacks

 

 

 

 

 

 

More Recreation

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You can even get a Quartermania special that includes food and drinks (non-alcohol).

Jan 26 5 pm - 9 pm

Quartermania Bowling Thursdays at Hooper!

You can even get a Quartermania special that includes food and drinks (non-alcohol).

Jan 26 5 pm - 9 pm
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Lunch and Bowl

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Jan 27 11 am - 1 pm

Cosmic Bowling

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Jan 27 7 pm - 10 pm
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Open Bowling Starts at 4pm Due to Youth City Tournament

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Open Bowling will be available starting at 4pm.

Jan 28
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Open Bowling Starts at 4pm Due to Youth City Tournament

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Open Bowling will be available starting at 4pm.

Jan 28
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Every Saturday from 2pm - 7pm.

Jan 28 2 pm - 7 pm
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Sunday Special at Hooper Bowling Center

Bowl for only $2 per game all day on Sunday!

Jan 29 12 pm - 6 pm
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Home Based Business - Approval is Quick and Easy!

HBB owners need to obtain approval from the Garrison Commander or senior commander.

Jan 31

Doggie Daycare

Let MWR Dog Kennels pamper your furry friend for a day! We have Doggie Daycare on Tuesday, Wednesday and Thursday Choose a full day or half day.

Jan 31 7 am - 6 pm
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Jan 31 4 pm - 10 pm
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Bowling Bingo

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Jan 31 5 pm - 9 pm

Swimming Lesson Registration Opens 01 Feb 2023

REGISTRATION OPENS:  01 Feb 2023
Register in-person at Gardner Indoor Pool, Monday-Friday, 8am - 1pm

Feb 1
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Swimming Lesson Registration Opens 01 Feb 2023

REGISTRATION OPENS:  01 Feb 2023
Register in-person at Gardner Indoor Pool, Monday-Friday, 8am - 1pm

Feb 1
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Hump Day Special at Hooper Bowling

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Feb 1 11 am - 2 pm

Ladies' Night at Warrior Zone

Must be age 18+ to enter Warrior Zone and age 21+ to purchase and consume alcohol.

Feb 1 4 pm - 10 pm
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Love Your Heart 4 / 2 Mile Fun Run

Join MWR for this Free Family (untimed) 4 mile or 2 mile Fun Run

Feb 4 8 am - 10 am
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Recreation Swim at Gardner Indoor Pool

Every 1st and 3rd Saturday, starting on 21 January and running thru 15 April 2023.

Feb 4 1 pm - 5 pm
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Magic: The Gathering Draft (BOSS Event)

Phyrexia: All Will Be One MTG Draft
at Warrior Zone
Must be age 18+

Feb 10 6 pm

Magic: The Gathering Draft (BOSS Event)

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Feb 11 11 am - 11 pm
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The Big Game Slam Party at Warrior Zone

Watch the NFL Championship Game

Feb 12 2 pm - 10 pm

Apprentice Academy Recording eXperience (AARX)

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Feb 14 4 pm - 10 pm
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Apprentice Academy Recording eXperience (AARX)

Aspiring creators are invited to join Grammy Award winning record producer & engineer, Joe West, in Apprentice Academy Recording eXperience sessions - every other Tuesday starting at 4pm.

Feb 14 4 pm - 10 pm
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